Xbox One Archives - Siliconera The secret level in the world of video game news. Thu, 01 Aug 2024 19:17:02 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Xbox One Archives - Siliconera 32 32 163913089 Metal Kingdom Hearts Keyblade Keychains Returning https://www.siliconera.com/metal-kingdom-hearts-keyblade-keychains-returning/?utm_source=rss&utm_medium=rss&utm_campaign=metal-kingdom-hearts-keyblade-keychains-returning https://www.siliconera.com/metal-kingdom-hearts-keyblade-keychains-returning/#respond Thu, 01 Aug 2024 19:45:00 +0000 https://www.siliconera.com/?p=1045595 Metal Kingdom Hearts Keyblade Keychains Returning

Square Enix is bringing back 4 of the Kingdom Hearts metallic keyblade keychains. Pre-orders for the keychains are now open from the Square Enix online eStore, and they are expected to release in Japan on September 28, 2024.

Each keychain costs 2,090 yen (or approximately $13.97.) The 4 keyblades that are being restocked are Sora’s signature Kingdom Key, Oathkeeper, Fenrir from KH2, and Flame Liberator, also known as Bond of the Blaze, which is Axel/Lea’s keyblade as it appeared in KH3D and KH3.

You can check out the Kingdom Hearts metal keyblade keychains in more detail here:

As a reminder, back in May 2023 Square Enix released a similar line of keychains inspired by keyblades from the KH series which included Two Become One, the χ-blade, and Bond of Flame, the alternate version of Axel’s keyblade that Sora can obtain in KH2.

The Kingdom Hearts metallic keyblade keychains cost 2,090 yen each (~$13.97,) they will release in Japan on September 28, 2024, and are now available for pre-order from the Square Enix eStore. The Kingdom Hearts series is readily available for the PS4, Xbox One, Nintendo Switch via cloud streaming, and PC via Steam and the Epic Games Store.

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Preview: Ace Attorney Investigations Collection Deserves Attention https://www.siliconera.com/preview-ace-attorney-investigations-collection-deserves-attention/?utm_source=rss&utm_medium=rss&utm_campaign=preview-ace-attorney-investigations-collection-deserves-attention https://www.siliconera.com/preview-ace-attorney-investigations-collection-deserves-attention/#respond Thu, 01 Aug 2024 15:01:00 +0000 https://www.siliconera.com/?p=1044708 Preview: Ace Attorney Investigations Collection Deserves Attention

Do you know how long people have been asking for Ace Attorney Investigations 2 to be released in English and show up worldwide? I’m pretty sure since February 4, 2011, one day after it launched on the DS in Japan. It only got worse when Capcom did release a mobile port in Japan in 2017, but then only released the original Ace Attorney Investigations Android and iOS port everywhere. But Ace Attorney Investigations Collection is remedying that injustice, and after playing through some early cases I think it will be a welcome prospect for players. 

Both of the games in the Ace Attorney Investigations Collection star prosecutor Miles Edgeworth. They’re also a part of the canon timeline for the Ace Attorney series in general, taking place after Trials and Tribulation. (The first game is immediately after, and the second immediately follows the events of the first.) In each one, Edgeworth may feel a bit more like a detective than lawyer, as he’ll first investigate a scene after a crime, then go through a phase where people and suspects are confronted. The sequel also introduces a Mind Chess element that involves a timed minigame where you talk with your opponent to learn details and eventually beat them to get critical testimony.

https://www.youtube.com/watch?v=PLFMaakr_xg

When going through the first Ace Attorney Investigations, it was a pleasant homecoming. I really appreciated that spin-off when it first released worldwide, and the remastered graphics, new character sprite, and work put in to bring it to the Switch all made my initial case come together well. I especially liked the history feature, as it is a quality of life option I appreciate in other visual novel and adventure games. Considering what Edgeworth is dealing with here, it’s really helpful to be able to look back. 

As for my experiences with the first episode of Ace Attorney Investigations 2, I can’t express how pleased I was in the initial moments. The consistency with the localization honestly made it feel as though nothing changed and as if there hadn’t been any gap between global releases. The nature of the cases also fit in well, especially with the first picking up with an international incident that ties into the original game.

The one thing I did notice as I went through Ace Attorney Investigations Collection is that the new HD sprites really felt like a marked difference. I attribute this, in part, to the fact that even the original DS game used the more refined type of portraits for characters and, regardless of whether you select the HD or pixel art sprites before choosing a game or loading a save file, everything else features the remastered backgrounds, portraits, and texts. So while having the pixel art sprites is a fun bit of nostalgia, I found they felt rather out of place when actually going through the cases. 

After going through the initial cases in Ace Attorney Investigations Collection, I think everyone who has been waiting years for a chance to play this missing Edgeworth game will be pleased with how Capcom chose to honor these spin-offs. I’m not done with my new journey to bring the truth to light, and I’m already impressed with how well it’s been handled. Especially considering how the HD sprites and remastered elements look so far.

Ace Attorney Investigations Collection will come to the PS4, Switch, Xbox One, and PC on September 6, 2024

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Review: SteamWorld Heist II Aims to Please https://www.siliconera.com/review-steamworld-heist-ii-aims-to-please/?utm_source=rss&utm_medium=rss&utm_campaign=review-steamworld-heist-ii-aims-to-please https://www.siliconera.com/review-steamworld-heist-ii-aims-to-please/#respond Thu, 01 Aug 2024 14:00:24 +0000 https://www.siliconera.com/?p=1044693 steamworld heist ii review

The SteamWorld series of games has been an exploration of disparate genres, with the team always careful about returning to ideas. But it does happen! Like Dig 2 before it, SteamWorld Heist II seeks to iterate upon the original’s mechanics with years of hindsight and extra development expertise.

Heist II moves from the first game’s space setting to an ocean one, with players navigating the world in a submarine. Functionally, these are very similar! So it feels a lot like the original. Instead of the menu-based approach of its predecessor, this entry takes a Mario + Rabbids approach, using an adventure overworld with light exploration and naval skirmishes.

This scheme is designed to break up the tactical combat with world-building, and the team at Thunderful tried hard to make it fun to explore the map even if the rewards aren’t always particularly consequential. You’ll find secret passages. You’ll encounter little narrative moments. The water effects as the sub zips around are satisfying. There’s even a diving mechanic that doesn’t really get explored until the late game but serves to give the world dimension.

steamworld heist ii review

But the primary attraction of SteamWorld Heist II is definitely the combat missions. In a lot of ways, they’re reminiscent of the first: areas composed of rooms and doors that are regularly re-used and configured, with a variety of obstacles and enemies to aim weapons through. We can forgive a lot of the iterative nature, though, given its role as a sequel and the way this system is distinct from all major tactical alternatives. It’s accurate enough to call it “2D XCOM,” but the 2D part of that does fundamentally set it apart in both presentation and tactics.

The combat is, more than anything, about action economy and finding tricks to take out more enemies at once and keep your head above water against enemy waves. Sidearms and grenades, along with class-specific abilities, allow you to attack more than once in a turn. Weapons with a large blast radius can hit more foes if placed right. Unlockable abilities can cause attacks to not end your turn or give you extra movement to reach objectives faster. This focus, again, feels a lot like Mario + Rabbids! Which is definitely a good thing. We found ourselves emptying our cupboard of extras each turn before finally using the characters’ primary weapons on whatever was left alive.

thunderful playtest character skill tree

There are multiple difficulty options in the game and you can change on the fly if needed, but if you’re having trouble with a particular stage, you can also grind for job levels and equipment. This isn’t a huge change to your power or capability, often just giving you slightly more survivability or one more skill. But that can be the difference between staying on top of enemy waves and finding yourself underwater.

The world is broken up into regions, which largely function as the game’s chapters and each feature a bar for resting, shops and narrative moments. Each party member can fight once before resting, which means you’ll eventually be able to fight a few times before returning, but that does build up over the game. Missions earn “renown,” a currency you cash in when you rest for rewards. If you’re able to use the whole team and do a lot in the same day, you’ll be able to redeem for the higher-value rewards. These aren’t necessary, but they’re usually quite nice to have. You also unlock a special passive reward for completing everything in a region. Again, not necessary, but you’ll want them and they’re not too tough to do.

steamworld heist ii review

You recruit new party members at these bars, each with the ability to learn any class, but carrying personal skills that could lean them toward particular strategies. You have some player freedom to recruit in different orders, eventually unlocking all ten, but with some choice of who you need first and who you can wait for until later when you have space in the crew. They’ll have little quips during missions to make them feel like a part of the story, but they’re mostly there to support protagonist Captain Leeway through his journey while he largely doesn’t participate in fights himself.

Heist II is, in a technical sense, a very smooth experience, which makes sense for a sequel to a game formulated to work within 3DS specs that’s releasing on all active platforms regardless of capability. We did review the game on PC, for what that’s worth, but it’s the sort of game that doesn’t feel like it’s trying anything that would trip up low-spec devices.

boss fight screenshot

SteamWorld Heist II takes the things that worked in the original Heist and, well, gives players more of them. It’s well-considered in so many ways, making sure you’ll have a good time exploring its ideas for as long as it holds you. It ain’t exciting or revolutionary, really, but it sure is fun.

SteamWorld Heist II launches August 8, 2024 for PlayStation 5, PlayStation 4, Xbox Series, Xbox One, Nintendo Switch and PC.

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World of Warships Will Get Blue Archive Crossover Content https://www.siliconera.com/world-of-warships-will-get-blue-archive-crossover-content/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-warships-will-get-blue-archive-crossover-content https://www.siliconera.com/world-of-warships-will-get-blue-archive-crossover-content/#respond Thu, 01 Aug 2024 13:30:44 +0000 https://www.siliconera.com/?p=1045475 World of Warships getting Blue Archive crossover

Wargaming has revealed that it will start adding new crossover content from Blue Archive to World of Warships. The content will appear in both the original PC version and the console-mobile release Legends in August 2024. [Thanks, 4Gamer!]

This crossover will feature three exclusive warships and five characters that players can assign as ship captains. The five characters shown are Hoshino, Serika, Ayane, Shiroko, and Nonomi. As a side note, all of these five characters are affiliated with the Abydos High School's Foreclosure Task Force in the original game.

The Blue Archive crossover will mark a new collaboration between Wargaming and Yostar. While Nexon published the global version of Blue Archive, Yostar handles its Japanese and Chinese releases. The companies have been collaborating multiple times to add crossover content between Azur Lane and World of Warships. The new Japanese press release noted that this will be the first Blue Archive crossover wave, so the companies are also teasing more batches coming later on.

The Blue Archive crossover content will appear first in the console and mobile entry World of Warships: Legends, available on the PS5, PS4, Xbox Series X, Xbox One, iOS, and Android, on August 5, 2024. Wargaming will also add the content to the original PC version ten days later on August 15, 2024.

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Kotobukiya to Sell Persona 5 Royal Kasumi Figure Again https://www.siliconera.com/kotobukiya-to-sell-persona-5-royal-kasumi-figure-again/?utm_source=rss&utm_medium=rss&utm_campaign=kotobukiya-to-sell-persona-5-royal-kasumi-figure-again https://www.siliconera.com/kotobukiya-to-sell-persona-5-royal-kasumi-figure-again/#respond Thu, 01 Aug 2024 13:00:53 +0000 https://www.siliconera.com/?p=1045481 persona 5 royal yoshizawa kasumi figure kotobukiya

Kotobukiya will re-run the ARTFX figure of Kasumi Yoshizawa in her Phantom Thieves outfit in Persona 5 Royal. Pre-orders are open until September 24, 2024.

The figure costs 17,380 JPY ($128.20) and will ship out some time in February 2025. As a note, you’ll be able to buy the figure even after the pre-order period ends. However, there will no longer be a guarantee that you’ll be able to get it, since Kotobukiya will cut off orders after a certain amount. Incidentally, AmiAmi (which usually sells Kotobukiya items) has closed off its orders for this figure.

The scale figure of Kasumi Yoshizawa as she appears in Persona 5 Royal has a dynamic pose on a corridor with roses along the edges. She’s also holding a gymnastics ribbon in one hand and her mask in the other. The figure originally came out in November 2020 and at the time, it was available for 17,380 JPY. Her pose makes it look like she’s running, while looking off to the side, which is actually a direct parallel to the ARTFX Persona 5 Joker figure.

Persona 5 Royal is readily available on the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and Windows PC. The ARTFX figure of Kasumi Yoshizawa from Persona 5 Royal is open for pre-order until September 24, 2024 and then it’ll come out in February 2025.

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Bungie Announces New Round of Layoffs https://www.siliconera.com/bungie-announces-new-round-of-layoffs/?utm_source=rss&utm_medium=rss&utm_campaign=bungie-announces-new-round-of-layoffs https://www.siliconera.com/bungie-announces-new-round-of-layoffs/#respond Wed, 31 Jul 2024 20:30:00 +0000 https://www.siliconera.com/?p=1045297 Destiny 2: The Final Shape's Pale Heart

On July 31, 2024, Bungie CEO Pete Parsons announced layoffs occurred at the studio responsible for Destiny, Destiny 2, and the upcoming Marathon extraction shooter. Roughly 220 roles, accounting for 17% of the workforce, will be eliminated.

The full statement, released on the official company news site, detailed that Bungie will shift the remaining work force entirely to focus on Destiny 2 and Marathon development. In addition, Parsons stated that a sizable portion of the team would be more deeply integrated into Sony Interactive Entertainment. Approximately 155 Bungie roles will be moved to Sony Interactive Entertainment directly over the next few quarters.

These new layoffs hit members of Bungie staff both in upper levels and lower levels of the company. Robert Brookes, a senior narrative designer who worked on Destiny 2 for five years and covered releases from 2020's Season of the Hunt to 2024's The Final Shape is one of the 220 individuals affected. The reason for the dismissals, according to Parsons, is that the company overstretched financial safety margins associated with spreading talent too thin and the "quality miss" of Destiny 2: Lightfall.

This announcement arrived midway through the newest Destiny 2 story chapter called Echoes, which followed The Final Shape. Parsons noted in the statement that 850 team members remain. This is the second round of layoffs in recent memory at Bungie, with the other occurring in October of 2023.

No statements were made as to what this means for the current plans for Destiny 2's future content. Parsons said, "There will be a time to talk about our goals and projects, but today is not that day."

Destiny 2 is available for the PS4, PS5, Xbox One, Xbox Series X, and PC.

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Udon Persona 5 + Persona 5 Royal: Official Design Works Art Book Orders Open https://www.siliconera.com/udon-persona-5-persona-5-royal-official-design-works-art-book-orders-open/?utm_source=rss&utm_medium=rss&utm_campaign=udon-persona-5-persona-5-royal-official-design-works-art-book-orders-open https://www.siliconera.com/udon-persona-5-persona-5-royal-official-design-works-art-book-orders-open/#respond Wed, 31 Jul 2024 19:30:00 +0000 https://www.siliconera.com/?p=1045330 Udon Persona 5 + Persona 5 Royal: Official Design Works Art Book Orders Open

A Persona art book book is on the way, as Udon is publishing the Atlus and Shigenori Soejima Persona 5 + Persona 5 Royal: Official Design Works outside Japan. Pre-orders are now already open on Amazon ahead of its November 26, 2024, with the hardcover book costing $73.40.

As the title notes, this art book covers both Persona 5 and the updated Royal release. The product listing noted that concept art and other types of illustrations of characters, enemies, and other game elements will be present. There will also be an interview with Soejima, the character designer for the entry. 

Here’s how the English cover art will look for this Official Design Works art book will look:

Udon’s been behind a number of Persona 5 book releases. It released three Persona 5: Mementos Mission manga volumes. It also handled the localization and publication duties for Persona 5: Comic a la Carte outside Japan. Its been behind some merchandise like pin sets too. Other entries in the series’ manga lines also are handled by the company, such as ones based on Persona 3 and 4.

The Persona 5 + Persona 5 Royal: Official Design Works art book will launch on November 26, 2024, according to the Amazon listing. Persona 5 is on the PS3 and PS4, while Royal is on the PS4, PS5, Switch, Xbox One, Xbox Series X, and PC.

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The First Descendant First Update Adds New Character Luna https://www.siliconera.com/the-first-descendant-first-update-adds-new-character-luna/?utm_source=rss&utm_medium=rss&utm_campaign=the-first-descendant-first-update-adds-new-character-luna https://www.siliconera.com/the-first-descendant-first-update-adds-new-character-luna/#respond Wed, 31 Jul 2024 18:00:00 +0000 https://www.siliconera.com/?p=1045309 First Descendant Luna

The first update for The First Descendant is live. It brings new characters, a new boss fight and new equipment, along with fixes and other improvements.

The highlight of the first update is the introduction of two new characters for The First Descendant. The first of these is Luna, a Support character whose weapon utilises rhythm game mechanics, allowing her to deal damage by shooting in time with the music. Her musical accompaniment also provides bonuses for teammates, increasing their Skill Power and MP Recovery and decreasing cooldowns. A full character trailer for her has also been released.

https://www.youtube.com/watch?v=q4qh46f0xOU

The other new character addition is Ultimate Valby, a version of the game’s aquatic environmentalist Valby, with boosted stats and a new look. She also gains two unique Modification Modules.

The first update also adds a new Void Intercept Battle to The First Descendant. This sees players going up against Gluttony, a giant mech. Defeating it rewards players with the Hungry Sonic External Components Set and a blueprint for the new Ultimate Weapon, Peace Maker. This new weapon comes with an effect that allows for burst shots while aiming.

The update has also had a huge list of improvements, the full details of which can be viewed on the official site. In addition, director Minseok Joo discussed plans for future updates. These include balance changes to allow for a wider diversity of character builds, plus improvements to drop rates. The team is also working on a method to dispose of unwanted items in response to community criticism.

The First Descendant is available now for PS5, PS4, Xbox One, Xbox Series X/S and PC.

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Review: There’s More Than Meets the Eye in Kitsune Tails https://www.siliconera.com/review-theres-more-than-meets-the-eye-in-kitsune-tails/?utm_source=rss&utm_medium=rss&utm_campaign=review-theres-more-than-meets-the-eye-in-kitsune-tails https://www.siliconera.com/review-theres-more-than-meets-the-eye-in-kitsune-tails/#respond Wed, 31 Jul 2024 16:00:00 +0000 https://www.siliconera.com/?p=1045216 Review: Kitsune Tails Is More Than Meets the Eye

I have to be honest and admit that my first impression of Kitsune Tails didn’t have me fully on board with the premise. Perhaps it was the very obvious similarities with other platforming games or how the game expects a certain level of precision and mastery immediately. However, as I made my way through it, I started to experience a full 180 degrees change in attitude and discovered that not everything was as straightforward as it seemed.

Kitsune Tails is a platformer game cut from the same cloth as classics like Super Mario Bros 3 and Super Mario World, borrowing elements such as the way the level select maps look and the mid-world Spirit Houses that double as the mid-world castle challenges and Ghost Houses from SMW. Even the run meter from SMB3 makes an appearance as the Ki gauge in the upper right corner. I admittedly don’t love how close to this particular cloth Kitsune Games cuts. What I love is how this aspect of the game is only about 40% of the whole experience, and halfway through the developer pulled the wool from over my eyes and revealed that Kitsune Tails is also a completely different platformer closer to something like classic Ninja Gaiden.

The story of Kitsune Tails is a tad more involved than is usual for the genre. If I had to summarize the plot in one sentence, it would be “clueless disaster lesbian Kitsune causes geopolitical crisis, and a disaster ensues.” The focus for most of the game lies on Yuzu, a Kitsune on her first mission as a messenger for the fox deity Inari. On one of her reckless travels, Yuzu is rescued by the mage and healer Akko, who rapidly catches feelings for our protagonist.

As the seasons go by and the two get closer, Yuzu’s longtime friend Kiri starts to show jealousy about the girls’ growing bond. Kiri is ready to make a grand gesture to reveal her feelings to Yuzu during a dance festival. In the ensuing confusion Akko is captured, with Kiri as the main suspect. Yuzu embarks on a trip to commune with the five elements to free Akko from her entrapment, figure out why Kiri captured her friend, and if it had to do with her feelings of jealousy. I really appreciate seeing Kitsune Tails handle the conflict of three overtly queer friends learning to understand their feelings for each other and communicating them, while also seeing some asexual representation in the mix.

As a rule of thumb, I try to avoid comparing titles I review with other games as much as possible, as I prefer to explain the inner workings of a game on its own merits. However, there is too much of Super Mario World in Kitsune Tails. I think that my feelings towards the first half of this game come from how derivative it feels from this formula. For a good chunk of the game there is little variation to how enemies and power ups work compared to Mario, and when Kitsune Tails tries its own spin on a classic Mario mechanic it is often not to the best results. As an example, salamander and snowman suit power ups very similar to the ice flower and the fire flower from Mario games get introduced very late into the game. This means that the early game leaves you with your basic jump to fend off enemies and more situational power ups that don’t feel as useful or critical for that part of the game.

Similarly, the aforementioned Ghost Houses include ghost enemies similar to Boos. While they are similar to Boos these ghosts act differently, and you’re only safe from them as long as you’re inside the light of nearby fires. While I appreciate the variation in design, it’s not as balanced a threat as Boos, as these ghosts usually hover around your last position and there is no way to stop them unless you have a source of light, making them feel more unfair. Coupled with the fact that these enemies appear on levels with moving platforms or vertical levels, it makes for some of the most tricky in the game.

Screenshot by Siliconera

Aside from enemies and power ups, the demanding level design is definitely a step up from your average Mario game. Some levels are short and sweet and manage to scratch the itch for that platforming goodness Kitsune Tails is so eagerly and lovingly trying to recreate, while other levels go on for too long, feeling like two challenging levels stitched together. The frustration of very long challenging levels can be increased when checkpoints are sparse, making you start from very early into the level after dying. This is only really a problem when playing on the highest difficulty, or playstyle as the game calls it, as you can easily use power ups stored in your inventory to replenish your defenses in the other 2 available playstyles. Additionally, you can spend coins in the small hub village to purchase power ups.

Despite my criticisms, some levels shine through their creativity and fun design. I found the entirety of World 4 to be brilliant and a breath of fresh air. Having access to the ice power up means that you can stun nearby enemies and create platforms to make your way up very fun vertical sections. This felt like an appropriate level of challenge, as I had an effective way to defend myself without the game pulling any type of “gotchas” on me. Not to mention that what I have described above is only true for half of the game’s run, as you make your way through the 6 worlds in offer.

After completing the game, you are given access to a special character that can’t use the power ups that Yuzu can. Instead, this character has a completely unique moveset that revolves around swordplay, hitting enemies to refresh traversal attack skills, and flowing through the levels swiftly and precisely. This second part of the game absolutely, positively, immensely rules. I couldn’t stop myself from playing once I reached this point. Even though you go through the same levels again, the difficulties I previously had in some levels disappeared as the new playstyle instantly clicked with me.

I think this unique playstyle is what makes this second half so special, and I would have liked to see Yuzu play in a more unique way than Mario, with her power ups being something she learns in each world and can use with a different degree of freedom. I kept thinking about this when I unlocked the adorable shark suit power up, and how I would have preferred if it was an innate ability in the character’s arsenal, as it would have made the water stages fairer, in addition to helping the game distinguish itself more from Super Mario.

The pixel art in Kitsune Tails is as lovely as you’d expect, and every character and enemy have distinct designs that are easy to clock, even if you have never encountered before. Walking and flying beetles are the equivalent to Goombas and their flying variations, with armadillos being akin to Koopa Troopas, and so on and so forth. The music is fun and playful, borrowing from the style of the NES and Super Nintendo. Perhaps the most impressive element of Kitsune Tails is that the game also includes its own “Kitsune Maker,” featuring a level editor using the Lua script language used to develop the game, as well as the plenty of minigames available.

Kitsune Tails presents itself as a charming homage to classic NES and SNES era platformers with an adorable Queer story, and hides underneath a deep and challenging double album of platforming goodness with a second campaign focused on speed and precise movement, all the while featuring a simple level editor to boot. Despite borrowing a little too much from some classic platformers, I feel like genre fans and speedrunners are going to have a field day with Kitsune Tails.

Kitsune Tails will come to the PC via Steam and itch.io on August 1, 2024.

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Elden Ring Balance Adjustments for Patch Notes for 1.13 https://www.siliconera.com/elden-ring-balance-adjustments-for-patch-notes-for-1-13/?utm_source=rss&utm_medium=rss&utm_campaign=elden-ring-balance-adjustments-for-patch-notes-for-1-13 https://www.siliconera.com/elden-ring-balance-adjustments-for-patch-notes-for-1-13/#respond Tue, 30 Jul 2024 23:00:00 +0000 https://www.siliconera.com/?p=1045146 Elden Ring 1.13 Patch Notes

FromSoftware has released the patch notes for Elden Ring version 1.13, which includes a series of balance adjustments and bug fixes across all platforms. The patch introduces several PvP-exclusive changes to improve the balance of PvP combat. 

Key changes include increased poise damage for normal attacks with Light Great Swords, Backhand Blades, Hand-to-Hand Arts, and Beast Claws. Dual wield attacks with Straight Swords, Thrusting Swords, Curved Swords, Katanas, Spears, Whips, Fists, and Claws have also seen increased poise damage. Several spells and incantations have also been modified, including Miriam's Vanishing and Knight's Lightning Spear.

The patch also includes general balance changes affecting both PvE and PvP. Light Greatsword charge attacks now have increased damage against non-player enemies. Summoned NPCs such as Needle Knight Leda, Pureblood Knight Ansbach, and Thiollier have received stat and status boosts. Summoned spirits, except for the Mimic Tear, have increased attack power and damage negation when upgraded.

Several armaments, including the Repeating Crossbow, Spread Crossbow, and Rabbath's Cannon, have improved attack power scaling when upgraded. The Shield of Night now has increased damage negation for physical attacks, while Euporia has enhanced Holy damage and a shorter restoration process.

Following up on previous concerns, this patch includes the correction of the end credits by adding missing translations. The patch also addresses issues with FP consumption, spell casting behaviors, and multiplayer area borders. 

Elden Ring and the DLC Expansion, Shadow of the Erdtree, are available now on PS4, PS5, Xbox One, Xbox Series S/X, and PC via steam.

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Stray Cat Figures Arrive in November https://www.siliconera.com/stray-cat-figures-arrive-in-november/?utm_source=rss&utm_medium=rss&utm_campaign=stray-cat-figures-arrive-in-november https://www.siliconera.com/stray-cat-figures-arrive-in-november/#respond Tue, 30 Jul 2024 21:30:00 +0000 https://www.siliconera.com/?p=1045103 Stray Indie Game Figures Xbox

Happinet announced a new line of capsule toys featuring cat figures from the indie game Stray. These gacha toys will be available starting in November 2024 at capsule toy stores nationwide in Japan for 500 yen (~$3.30) each.

The collection captures the various poses of the game's feline protagonist, including the cat walking, sitting, and stretching/yawning. In each one, the character has the signature pack on as well.

You can view the official announcement post below, which included a look at the four items someone could possibly get.

https://twitter.com/happinet_game/status/1818089127847583921

In addition to the cat figures, the lineup will also include the cat's companion B-12 as a keychain. This partnership is a key part of the game's narrative. These Stray cat figures, along with the B-12 keychain, will be available randomly. That means you won't know which one you'll get when you pull on the machine.

Stray received several nominations at the 2023 Game Developers Choice Awards, including Best Debut, Best Audio, Best Design, Best Visual Art, and Game of the Year. A Switch version is also in development. However, there's no release date for it yet.

Stray is available on the PS4, PS5, and PC, the cat figures will appear in Japan in November 2024, and the game will also come to the Switch, Xbox One, and Xbox Series X.

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Eiyuden Chronicle: Hundred Heroes Guide Book is Now Out https://www.siliconera.com/eiyuden-chronicle-hundred-heroes-guidebook-is-now-out/?utm_source=rss&utm_medium=rss&utm_campaign=eiyuden-chronicle-hundred-heroes-guidebook-is-now-out https://www.siliconera.com/eiyuden-chronicle-hundred-heroes-guidebook-is-now-out/#respond Mon, 29 Jul 2024 22:00:00 +0000 https://www.siliconera.com/?p=1044836 eiyuden chronicle hundred heroes guidebook

The Eiyuden Chronicle: Hundred Heroes perfect guide book is now available in Japan. You can get it via Amazon, where it is, as of the time of writing, the top best seller in the Computer & Internet Game Strategy Guides category.

In total, there are 528 pages to flip through. The book will also come with a poster, which the official Twitter account showed off online. It’s the only official guide book out there for the game, and it has everything you could ever want to know about Eiyuden Chronicle: Hundred Heroes. In it, you can read how to get all of the playable characters in the game, as well as details on combat, mini-games, and enemies. It also provides a flowchart that you can follow if you want the most efficient experience possible. This is because it’ll give you the locations for all of the treasure chests, as well as where you can recruit allies.

Eiyuden Chronicle: Hundred Heroes came out in April 2024 as a sort of spiritual successor to the Suikoden series. In fact, Yoshitaka Murayama, who created Suikoden, was the team lead for Eiyuden Chronicle: Hundred Heroes. It is a 2.5D JRPG that came to life thanks to a Kickstarter campaign, featuring over a hundred heroes with voice acting and unique backstories. In terms of gameplay, it features turn-based battle in which alliances and positioning can play a large part in how things go.

Eiyuden Chronicle: Hundred Heroes is readily available on the PS4, PS5, Xbos One, Xbox Series X, Nintendo Switch, and Windows PC. The Eiyuden Chronicle: Hundred Heroes guide book is available on Amazon for 4400 JPY ($28.60).

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Guilty Gear Strive Ramlethal Valentine Figure Appeared at WonFes https://www.siliconera.com/guilty-gear-strive-ramlethal-valentine-figure-appeared-at-wonfes/?utm_source=rss&utm_medium=rss&utm_campaign=guilty-gear-strive-ramlethal-valentine-figure-appeared-at-wonfes https://www.siliconera.com/guilty-gear-strive-ramlethal-valentine-figure-appeared-at-wonfes/#respond Sun, 28 Jul 2024 02:56:48 +0000 https://www.siliconera.com/?p=1044662 Guilty Gear Strive Ramlethal Valentine Figure Appeared at WonFes

At Wonder Festival 2024 Summer, Prisma Wing and Prime 1 Studio showed off a Guilty Gear Strive Ramlethal Valentine figure. There’s no release window yet for the 1/7 scale figure.

Prisma Wing shared four unpainted prototype of Ramlethal. Lucifero also appears alongside her and behind her, holding her two greatswords for her. It’s designed to make it look as they are being driven into the ground, so you can see the splash effects from the attacks on the base.

https://twitter.com/PRISMAWING/status/1817374414528454994

Quite a few fighters from the series ended up inspiring new figures. Spiritale revealed a new one based on Bridget that will appear in 2025. The upcoming Baiken one from Proof will also launch next year.

The cast of Guilty Gear Strive is also set to expand soon. Season Pass 4 is about to start. When it does, returning fighters Dizzy and Venom will be back. The new character who will debut in the anime, Unika, will also appear. Eventually, Cyberpunk: Edgerunners’ Lucy will also join the cast.

There’s no release window for the Prisma Wing and Prime 1 Studio Guilty Gear Strive Ramlethal Valentine figure. Guilty Gear Strive is available on the PS4, PS5, Xbox One, Xbox Series X, and PC. The Guilty Gear Strive: Dual Rulers anime will begin airing in 2025.

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Aniplex Shows Chibi NieR: Automata 2B, 9S, A2 Figures https://www.siliconera.com/aniplex-shows-chibi-nier-automata-2b-9s-a2-figures/?utm_source=rss&utm_medium=rss&utm_campaign=aniplex-shows-chibi-nier-automata-2b-9s-a2-figures https://www.siliconera.com/aniplex-shows-chibi-nier-automata-2b-9s-a2-figures/#respond Sun, 28 Jul 2024 02:14:09 +0000 https://www.siliconera.com/?p=1044656 Aniplex Shows Chibi NieR: Automata 2B, 9S, A2 Figures

As part of its Wonder Festival Summer 2024 announcements, Aniplex revealed a new collection of chibi NieR: Automata figures of 2B, 9S, A2, and a Machine Lifeform. All four appeared as unpainted prototypes on display at the event.

Here’s the official announcement. In the front, we can see A2, the Machine Lifeform, 9S, and 2B from left to right. Behind them is concept art of the characters standing in a ruined city. That is in color, to help provide an idea of how the final figures might look. Both 2B and 9S will appear without their visors in these depictions, so people can see their eyes.

https://twitter.com/aniplex_plus/status/1817368626015453490

These aren’t the only chibi versions of NieR: Automata characters appearing as figures. Sega also announced two Tiny Melties ones of 2B and 9S. They are designed to make the two YoRHa members look as though they are melting like ice cream. There are also a number of more realistic figures of characters like 2B in development and set to debut later in 2025.

The Aniplex NieR: Automata 2B, 9S, A2, and Machine Lifeform figures are in development. The anime series is streaming on Crunchyroll. The game is available on the PS4, Switch, Xbox One, and Windows PC. 

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Armored Core 6 Surpasses 3 Million Units Shipped Worldwide https://www.siliconera.com/armored-core-6-surpasses-3-million-units-shipped-worldwide/?utm_source=rss&utm_medium=rss&utm_campaign=armored-core-6-surpasses-3-million-units-shipped-worldwide https://www.siliconera.com/armored-core-6-surpasses-3-million-units-shipped-worldwide/#respond Fri, 26 Jul 2024 12:30:08 +0000 https://www.siliconera.com/?p=1044464 Armored Core VI 6 has surpassed 3 million units shipped worldwide

FromSoftware announced that it has shipped more than 3 million units of Armored Core 6: Fires of Rubicon worldwide. The company made the major milestone announcement right around eleven months after it released the game with Bandai Namco in late August 2023.

The new game has been breaking sales records in the series since its release. Armored Core 6 was the first title in the series to be recorded with over a million units sold, as no prior entries had reached the feat. The game was released simultaneously worldwide on the PS5, PS4, Xbox Series X|S, Xbox One, and PC via Steam. While FromSoftware released the game on its own in Japan, Bandai Namco helped the company publish it elsewhere worldwide.

More Japanese companies have also been revealing new Armored Core VI merchandise in 2024. Bandai Spirits has revealed 30 Minutes Missions model kits and Robot Spirits action figures based on AC units from the game. Kotobukiya, which has been releasing model kits based on units from earlier series entries, will also produce its own Armored Core VI model kits.

Armored Core VI: Fires of Rubicon is available worldwide on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.

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